
Damage
Symmetra
Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society.
Health
Shields
Total
Countered By
Heroes that are strong against this one
Jetpack CatSupport8/10Symmetra has few options for dealing with airborne targets, making it hard to damage Jetpack Cat.
PharahDamage8/10Symmetra has weak anti-air. Pharah's range keeps her safe from Symmetra's turrets.
WuyangSupport8/10Wuyang can kite Symmetra with mid-range attacks before her beam charges.
ZaryaTank8/10Symmetra's makes it easy for Zarya to gain barrier charge. Symmetra, who fights at mid-range, often enters Zarya's effective range.
CassidyDamage7/10Symmetra fights at mid-range, but before her beam charges up, Cassidy's burst damage can eliminate her easily.
HanzoDamage7/10Symmetra's peeking patterns tend to be predictable, making her vulnerable to Hanzo's headshots. In mid-range fights, Hanzo's can melt Symmetra before her beam charges up.
RoadhogTank7/10Symmetra often fights at mid-range, making her easy to catch with .
FrejaDamage7/10Freja's long range makes it difficult for Symmetra to charge her beam.
BastionDamage6/10
Junker QueenTank6/10
SojournDamage6/10
AnaSupport5/10
AsheDamage5/10
BaptisteSupport5/10
EchoDamage5/10
IllariSupport5/10
JunkratDamage5/10
JunoSupport5/10
KirikoSupport5/10
LifeweaverSupport5/10
MaugaTank5/10
MeiDamage5/10
MercySupport5/10
Soldier: 76Damage5/10
TorbjörnDamage5/10
WidowmakerDamage5/10
ZenyattaSupport5/10
DoomfistTank4/10
HazardTank4/10
LúcioSupport4/10
OrisaTank4/10
RamattraTank4/10
WinstonTank4/10
Wrecking BallTank4/10
SierraDamage4/10
D.VaTank3/10D.Va's cannot block beams. Since D.Va often dives, is also effective.
ReaperDamage3/10Symmetra's turrets and beam are effective against Reaper at close range.
SigmaTank3/10Sigma's barrier is an easy charge resource for Symmetra's primary fire, and cannot block it. Symmetra can teleport teammates close to or behind Sigma with .
TracerDamage3/10Symmetra can place turrets to react to Tracer's flanks.
VendettaDamage3/10Symmetra can place turrets to react to Vendetta's flanks.
VentureDamage3/10Symmetra can place turrets to react to Venture's flanks.
BrigitteSupport2/10Brigitte has difficulty destroying Symmetra's turrets. Brigitte struggles to deploy her shield in front of Symmetra.
DominaTank2/10Domina has difficulty destroying Symmetra's . Domina's Domina:R-CLICK easily becomes a charge resource for Symmetra's primary fire.
MoiraSupport2/10Even when Moira engages, Symmetra can counter with turrets and primary fire.
ReinhardtTank2/10Reinhardt's shield is an easy charge resource for Symmetra's primary fire. Reinhardt also has difficulty destroying Symmetra's .
SombraDamage2/10Symmetra can prepare for Sombra's flanks by placing turrets.
GenjiDamage1/10Symmetra's primary fire is a beam, so it penetrates Genji's . Symmetra can handle Genji's engage by having turrets placed.
Strong Against
Heroes this one counters
GenjiDamage9/10Symmetra's primary fire is a beam, penetrating . Turrets help handle Genji's flanks.
ReinhardtTank8/10Symmetra's beam penetrates Reinhardt's barrier. can help teammates reposition.
DominaTank8/10Domina has difficulty destroying Symmetra's . Domina's Domina:R-CLICK easily becomes a charge resource for Symmetra's primary fire.
SombraDamage8/10Symmetra can prepare for Sombra's flanks by placing turrets.
BrigitteSupport8/10Brigitte has difficulty destroying Symmetra's turrets. Brigitte struggles to deploy her shield in front of Symmetra.
MoiraSupport8/10Symmetra can handle Moira's engage with turrets and primary fire.
D.VaTank7/10D.Va's cannot block beams. Since D.Va often dives, is also effective.
SigmaTank7/10Sigma's mid-range playstyle allows Symmetra to charge her beam. Symmetra's beam penetrates .
ReaperDamage7/10Symmetra's turrets and beam are effective against Reaper at close range.
TracerDamage7/10Symmetra's turrets slow Tracer. Beam is effective if Tracer gets close.
VentureDamage7/10Symmetra can prepare for Venture's flanks by placing turrets.
VendettaDamage7/10Symmetra can prepare for Vendetta's flanks by placing turrets.
DoomfistTank6/10
OrisaTank6/10
RamattraTank6/10
WinstonTank6/10
Wrecking BallTank6/10
HazardTank6/10
LúcioSupport6/10
SierraDamage6/10
MaugaTank5/10
AsheDamage5/10
EchoDamage5/10
JunkratDamage5/10
MeiDamage5/10
Soldier: 76Damage5/10
TorbjörnDamage5/10
WidowmakerDamage5/10
AnaSupport5/10
BaptisteSupport5/10
MercySupport5/10
ZenyattaSupport5/10
KirikoSupport5/10
LifeweaverSupport5/10
IllariSupport5/10
JunoSupport5/10
Junker QueenTank4/10
BastionDamage4/10
SojournDamage4/10
RoadhogTank3/10Symmetra's beam charges quickly against Roadhog's large hitbox.
CassidyDamage3/10Symmetra fights at mid-range, but Cassidy's burst can kill her before beam charges.
HanzoDamage3/10Symmetra's peeking patterns tend to be predictable, making her vulnerable to Hanzo's headshots.
FrejaDamage3/10Freja's long range makes it difficult for Symmetra to charge her beam.
ZaryaTank2/10Symmetra's makes it easy for Zarya to gain barrier charge. Symmetra at mid-range often enters Zarya's effective range.
PharahDamage2/10Symmetra has weak anti-air. Turrets don't reach Pharah.
WuyangSupport2/10Wuyang can kite Symmetra with mid-range poke.
Jetpack CatSupport2/10Symmetra has few options for dealing with airborne targets, making it hard to damage Jetpack Cat.
Abilities
Short-range beam weapon with increasing damage. Hold to charge, release to fire explosive orb.
Deploy a small turret that damages and slows enemies.
Create two temporary teleporters that enable instant travel between them.
Deploy a massive energy barrier.