
Damage
Cassidy
Armed with his Peacekeeper revolver, the outlaw Cole Cassidy doles out justice on his own terms.
Health
Total
Countered By
Heroes that are strong against this one
FrejaDamage8/10Freja can engage outside Cassidy's effective range.
AsheDamage7/10Ashe has longer effective range than Cassidy and can stay out of Cassidy's preferred engagement distance.
HanzoDamage7/10Cassidy is easily tracked by Hanzo's and vulnerable to headshots.
Junker QueenTank7/10Cassidy, who excels at mid-range, is vulnerable to Junker Queen closing the gap with .
RoadhogTank7/10Cassidy often fights at mid-range, putting him within range.
SigmaTank7/10Cassidy often fights at mid-range, within Sigma's preferred range. Cassidy's can be easily negated by Sigma's abilities.
WidowmakerDamage7/10Widowmaker can engage outside Cassidy's effective range.
WuyangSupport7/10Cassidy fights at mid-range where Wuyang is effective.
D.VaTank6/10
MaugaTank6/10
OrisaTank6/10
RamattraTank6/10
SojournDamage6/10
AnaSupport5/10
BastionDamage5/10
HazardTank5/10
IllariSupport5/10
KirikoSupport5/10
ReinhardtTank5/10
TorbjörnDamage5/10
BaptisteSupport4/10
BrigitteSupport4/10
GenjiDamage4/10
LifeweaverSupport4/10
MeiDamage4/10
Soldier: 76Damage4/10
ZaryaTank4/10
ZenyattaSupport4/10
AnranDamage3/10Anran's mobility relies on abilities, so landing Cassidy's Flashbang is very punishing.
DoomfistTank3/10Cassidy can cancel Doomfist's abilities or create a big opening by landing Flashbang on him.
EchoDamage3/10Cassidy's hitscan shots make it easy to hit airborne targets.
JunkratDamage3/10Cassidy's hitscan shots make it easy to hit airborne targets.
JunoSupport3/10Cassidy's hitscan shots make it easy to hit airborne Juno.
LúcioSupport3/10Flashbang can stop Lucio's wall riding.
MoiraSupport3/10Cassidy can use Flashbang to catch Moira trying to escape.
ReaperDamage3/10Cassidy's Flashbang makes it easy to punish Reaper when he closes in.
SymmetraDamage3/10Symmetra fights at mid-range, but Cassidy's burst can kill her before beam charges.
VendettaDamage3/10Flashbang can stop Vendetta's mobility.
VentureDamage3/10Flashbang can punish Venture when they surface.
WinstonTank3/10Cassidy's Flashbang can stop Winston's retreat, creating kill opportunities.
Wrecking BallTank3/10Cassidy can briefly slow Wrecking Ball's dives with Flashbang.
SierraDamage3/10In a 1v1 situation, Cassidy's higher burst damage allows him to eliminate Sierra first. Cassidy's Flashbang also makes it difficult for Sierra to escape with .
Jetpack CatSupport2/10Cassidy's primary fire is hitscan, making it easy to hit airborne targets.
MercySupport2/10Cassidy's hitscan shots make it easy to hit airborne Mercy.
PharahDamage2/10Cassidy's hitscan shots make it easy to hit airborne targets.
SombraDamage2/10Cassidy's Flashbang can punish Sombra when she decloaks.
TracerDamage2/10Cassidy can use Flashbang to catch Tracer when she tries to escape.
Strong Against
Heroes this one counters
PharahDamage8/10Cassidy's hitscan shots make it easy to hit airborne targets.
SombraDamage8/10Cassidy's Flashbang makes it easy to punish Sombra when she decloaks.
TracerDamage8/10Cassidy's Flashbang makes it easy to punish Tracer when she closes in.
MercySupport8/10Cassidy's hitscan shots make it easy to hit airborne targets.
Jetpack CatSupport8/10Cassidy's primary fire is hitscan, making it easy to hit airborne targets.
DoomfistTank7/10Cassidy can cancel Doomfist's abilities or create large openings by landing Flashbang.
WinstonTank7/10Cassidy's Flashbang can stop Winston trying to escape, creating kill opportunities.
Wrecking BallTank7/10Cassidy can use Flashbang to briefly stop Wrecking Ball's dives.
EchoDamage7/10Cassidy's hitscan shots make it easy to hit airborne targets.
JunkratDamage7/10Cassidy's hitscan shots make it easy to hit airborne targets.
ReaperDamage7/10Cassidy's Flashbang makes it easy to punish Reaper when he closes in.
SymmetraDamage7/10Symmetra fights at mid-range, but before her beam charges up, Cassidy's burst damage can eliminate her easily.
VentureDamage7/10Cassidy's Flashbang makes it easy to punish Venture when they close in.
VendettaDamage7/10Cassidy's Flashbang can stop Vendetta's mobility.
AnranDamage7/10Anran's mobility relies on abilities, so landing Cassidy's Flashbang is very punishing.
LúcioSupport7/10Cassidy's Flashbang can stop Lucio's wall riding.
MoiraSupport7/10Cassidy's Flashbang makes it easy to punish Moira when she closes in.
JunoSupport7/10Cassidy's hitscan shots make it easy to hit airborne targets.
SierraDamage7/10In a 1v1 situation, Cassidy's higher burst damage allows him to eliminate Sierra first. Cassidy's Flashbang also makes it difficult for Sierra to escape with .
ZaryaTank6/10
GenjiDamage6/10
MeiDamage6/10
Soldier: 76Damage6/10
BaptisteSupport6/10
BrigitteSupport6/10
ZenyattaSupport6/10
LifeweaverSupport6/10
ReinhardtTank5/10
HazardTank5/10
BastionDamage5/10
TorbjörnDamage5/10
AnaSupport5/10
KirikoSupport5/10
IllariSupport5/10
D.VaTank4/10
MaugaTank4/10
OrisaTank4/10
RamattraTank4/10
SojournDamage4/10
Junker QueenTank3/10Cassidy excels at mid-range, but Junker Queen can close the gap with .
RoadhogTank3/10Cassidy often fights at mid-range, putting him within Roadhog's range.
SigmaTank3/10Cassidy often fights at mid-range, entering Sigma's effective range. Cassidy's can be easily countered by Sigma's abilities.
AsheDamage3/10Ashe has longer effective range than Cassidy and can stay out of Cassidy's preferred distance.
HanzoDamage3/10Cassidy is easily tracked by Hanzo's and vulnerable to headshots.
WidowmakerDamage3/10Widowmaker can engage from outside Cassidy's effective range.
WuyangSupport3/10Cassidy fights at mid-range, making him vulnerable to Wuyang's poke damage.
FrejaDamage2/10Freja can engage outside Cassidy's effective range.
Abilities
Accurate, powerful revolver. Wildly fire remaining rounds.
Roll in the direction you're moving to take reduced damage and reload.
Face off against your enemies. Press Q to lock on, then Q or ABILITY 3 to fire.