
Damage
Pharah
Fareeha Amari's commitment to duty runs in her blood. She comes from a long line of highly decorated soldiers and burns with the desire to serve with honor.
Health
Total
Countered By
Heroes that are strong against this one
JunoSupport9/10Juno's hitscan shots and aerial mobility make her effective against Pharah.
CassidyDamage8/10Cassidy's hitscan shots make it easy to hit airborne targets.
D.VaTank8/10Her attacks are easily absorbed by D.Va's . D.Va can also commit to airborne targets.
EmreDamage8/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Pharah.
IllariSupport8/10Illari's hitscan shots can hit Pharah in the air.
Soldier: 76Damage8/10Soldier: 76's hitscan shots make it easy to hit Pharah.
SombraDamage8/10Sombra's hack grounds Pharah, putting her in danger.
WidowmakerDamage8/10Widowmaker's hitscan shots easily hit Pharah.
AsheDamage7/10Ashe's primary fire is hitscan, making it easy to hit airborne targets.
BaptisteSupport7/10Baptiste's hitscan shots make it easy to hit Pharah. can save teammates from Pharah's damage.
BastionDamage7/10Pharah struggles greatly against Bastion in form.
DominaTank7/10Domina's primary fire is hitscan, making it easy to hit airborne targets.
EchoDamage7/10Echo's is a beam, making it easier to hit Pharah in air-to-air combat. Echo also has better projectile speed than Pharah, giving Echo the advantage in aerial fights.
Jetpack CatSupport7/10Jetpack Cat has faster projectile speed than Pharah, giving Jetpack Cat the advantage in aerial combat.
MaugaTank7/10Mauga is strong against airborne targets.
ZaryaTank7/10Pharah's primary fire makes it easy for Zarya to gain barrier charge.
AnaSupport6/10
MercySupport6/10
SojournDamage6/10
FrejaDamage6/10
LúcioSupport5/10
OrisaTank5/10
RoadhogTank5/10
WuyangSupport5/10
SierraDamage5/10
MoiraSupport4/10
RamattraTank4/10
SigmaTank4/10
HanzoDamage3/10Hanzo's projectiles have travel time, making it difficult to hit airborne targets.
KirikoSupport3/10Pharah can easily chase down where Kiriko teleports with . Kiriko's primary fire has travel time, making it difficult to hit airborne targets.
MizukiSupport3/10Mizuki's primary fire has projectile travel time, making it difficult to hit airborne targets.
TorbjörnDamage3/10is easily destroyed by Pharah. Torbjorn's primary fire has travel time, making it hard to hit airborne targets.
WinstonTank3/10Pharah can evade Winston's dives with or .
ZenyattaSupport3/10Zenyatta's projectiles have slow speed, making it difficult to hit airborne Pharah.
AnranDamage2/10Anran has difficulty attacking airborne targets. Pharah can land attacks at the end of Anran's to secure kills on Anran.
DoomfistTank2/10Doomfist has difficulty committing to airborne targets.
GenjiDamage2/10Genji's projectiles are slow, making it difficult to hit airborne targets. Pharah can easily escape even when Genji uses on her.
Junker QueenTank2/10Junker Queen is weak against airborne targets.
LifeweaverSupport2/10Lifeweaver's projectiles have slow speed, making it hard to hit Pharah. Pharah can easily attack targets on Lifeweaver's lift platform.
MeiDamage2/10Mei's primary fire has travel time, making it very difficult to hit airborne targets.
ReaperDamage2/10Reaper has no way to reach airborne Pharah.
SymmetraDamage2/10Symmetra has weak anti-air. Turrets don't reach Pharah.
TracerDamage2/10Tracer's attacks have short range, making it difficult to damage airborne targets.
VendettaDamage2/10Vendetta has limited options against airborne Pharah.
VentureDamage2/10Venture cannot reach airborne Pharah.
Wrecking BallTank2/10Pharah spends a lot of time airborne, making her much less vulnerable to Wrecking Ball's dives.
BrigitteSupport1/10Brigitte's attacks cannot reach airborne Pharah.
HazardTank1/10Pharah can create distance from Hazard's dive by flying. Hazard lacks strong anti-air, allowing Pharah to attack from safe altitudes.
JunkratDamage1/10Junkrat's projectiles are slow, making it very difficult to hit airborne targets.
ReinhardtTank1/10Reinhardt is very weak against airborne targets.
Strong Against
Heroes this one counters
ReinhardtTank9/10Reinhardt has weak anti-air and is vulnerable to Pharah's poke.
HazardTank9/10Hazard lacks anti-air options.
JunkratDamage9/10Junkrat's projectiles are slow, making it very difficult to hit airborne targets.
BrigitteSupport9/10Brigitte's primary attack has very short range and cannot attack airborne targets.
DoomfistTank8/10Doomfist has difficulty committing to airborne targets.
Junker QueenTank8/10Junker Queen has weak anti-air.
Wrecking BallTank8/10Pharah spends a lot of time airborne, making her less likely to take damage from Wrecking Ball's dives.
GenjiDamage8/10Genji's projectiles are slow, making it difficult to hit airborne targets. Pharah can easily escape even when Genji uses .
MeiDamage8/10Mei's primary fire has travel time, making it very difficult to hit airborne targets.
ReaperDamage8/10Reaper has short range and cannot reach airborne targets.
SymmetraDamage8/10Symmetra has weak anti-air. Pharah's range keeps her safe from Symmetra's turrets.
TracerDamage8/10Tracer has no way to reach airborne targets.
VentureDamage8/10Venture cannot reach airborne targets.
VendettaDamage8/10Vendetta has limited options against airborne targets.
AnranDamage8/10Anran has difficulty attacking airborne targets. Pharah can land attacks at the end of Anran's to secure kills on Anran.
LifeweaverSupport8/10Lifeweaver's primary fire has slow projectile speed, making it hard for him to damage Pharah. Pharah can easily attack targets on Lifeweaver's lift.
WinstonTank7/10Pharah can evade Winston's dives with or .
HanzoDamage7/10Hanzo's projectiles have travel time, making it difficult to hit airborne targets.
TorbjörnDamage7/10Torbjorn's is easily destroyed by Pharah. Torbjorn's primary fire has travel time, making it hard to hit airborne targets.
ZenyattaSupport7/10Zenyatta's primary fire has slow projectile speed, making it difficult to hit airborne targets.
KirikoSupport7/10Pharah can easily chase down where Kiriko teleports with . Kiriko's primary fire has travel time, making it difficult to hit airborne targets.
MizukiSupport7/10Mizuki's primary fire has projectile travel time, making it difficult to hit airborne targets.
RamattraTank6/10
SigmaTank6/10
MoiraSupport6/10
OrisaTank5/10
RoadhogTank5/10
LúcioSupport5/10
WuyangSupport5/10
SierraDamage5/10
SojournDamage4/10
AnaSupport4/10
MercySupport4/10
FrejaDamage4/10
MaugaTank3/10Mauga has strong anti-air with Incendiary Chaingun.
ZaryaTank3/10Pharah's primary fire makes it easy for Zarya to gain barrier charge.
DominaTank3/10Domina's primary fire is hitscan, making it easy to hit airborne targets.
AsheDamage3/10Ashe's primary fire is hitscan, making it easy to hit airborne targets.
BastionDamage3/10Pharah struggles greatly against Bastion in form.
EchoDamage3/10Echo's is a beam, making it easier to hit Pharah. Echo has better projectile speed, giving her the advantage in aerial fights.
BaptisteSupport3/10Baptiste's hitscan shots make it easy to hit Pharah.
Jetpack CatSupport3/10Jetpack Cat has faster projectile speed than Pharah, giving Jetpack Cat the advantage in aerial combat.
D.VaTank2/10Her attacks are easily absorbed by D.Va's . D.Va can also commit to airborne targets.
CassidyDamage2/10Cassidy's hitscan shots make it easy to hit airborne targets.
Soldier: 76Damage2/10Soldier: 76's primary fire is hitscan, making it easy to hit Pharah.
SombraDamage2/10Sombra's hack grounds Pharah, putting her in a very dangerous position.
WidowmakerDamage2/10Widowmaker's hitscan shots can easily hit Pharah. Pharah's aerial positioning often gives Widowmaker clear sightlines.
EmreDamage2/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Pharah.
IllariSupport2/10Illari's hitscan shots can easily hit Pharah.
JunoSupport1/10Juno's hitscan shots and aerial mobility make her effective against Pharah.
Abilities
Long-range explosive projectile weapon.
Boost horizontally.
Fly rapidly upwards. Grants some fuel.
Launch an explosive blast to knock back enemies.
Hover in place and launch a continuous volley of mini-rockets.
Hold to hover. Slows falling when fuel is empty. Fuel only regenerates while on the ground.