
Damage
Pharah
Fareeha Amari's commitment to duty runs in her blood. She comes from a long line of highly decorated soldiers and burns with the desire to serve with honor.
Health
Total
Countered By
Heroes that are strong against this one
Support9/10Juno's hitscan shots and aerial mobility make her effective against Pharah.
Tank8/10Her attacks are easily absorbed by D.Va's . D.Va can also commit to airborne targets.
Damage8/10Cassidy's hitscan shots make it easy to hit airborne targets.
Damage8/10Soldier: 76's primary fire is hitscan, making it easy to hit Pharah.
Damage8/10Sombra's hack grounds Pharah, putting her in a very dangerous position.
Damage8/10Widowmaker's hitscan shots can easily hit Pharah. Pharah's aerial positioning often gives Widowmaker clear sightlines.
Damage8/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Pharah.
Support8/10Illari's hitscan shots can easily hit Pharah.
Tank7/10Mauga has strong anti-air with Incendiary Chaingun.
Tank7/10Pharah's primary fire makes it easy for Zarya to gain barrier charge.
Tank7/10Domina's primary fire is hitscan, making it easy to hit airborne targets.
Damage7/10Ashe's primary fire is hitscan, making it easy to hit airborne targets.
Damage7/10Pharah struggles greatly against Bastion in form.
Damage7/10Echo's is a beam, making it easier to hit Pharah. Echo has better projectile speed, giving her the advantage in aerial fights.
Support7/10Baptiste's hitscan shots make it easy to hit Pharah.
Support7/10Jetpack Cat has faster projectile speed than Pharah, giving Jetpack Cat the advantage in aerial combat.
Damage6/10
Support6/10
Support6/10
Tank5/10
Tank5/10
Support5/10
Support5/10
Tank4/10
Tank4/10
Support4/10
Tank3/10Pharah can evade Winston's dives with or .
Damage3/10Hanzo's projectiles have travel time, making it difficult to hit airborne targets.
Damage3/10Torbjorn's is easily destroyed by Pharah. Torbjorn's primary fire has travel time, making it hard to hit airborne targets.
Support3/10Zenyatta's primary fire has slow projectile speed, making it difficult to hit airborne targets.
Support3/10Pharah can easily chase down where Kiriko teleports with . Kiriko's primary fire has travel time, making it difficult to hit airborne targets.
Support3/10Mizuki's primary fire has projectile travel time, making it difficult to hit airborne targets.
Tank2/10Doomfist has difficulty committing to airborne targets.
Tank2/10Junker Queen has weak anti-air.
Tank2/10Pharah spends a lot of time airborne, making her less likely to take damage from Wrecking Ball's dives.
Damage2/10Genji's projectiles are slow, making it difficult to hit airborne targets. Pharah can easily escape even when Genji uses .
Damage2/10Mei's primary fire has travel time, making it very difficult to hit airborne targets.
Damage2/10Reaper has short range and cannot reach airborne targets.
Damage2/10Symmetra has weak anti-air. Pharah's range keeps her safe from Symmetra's turrets.
Damage2/10Tracer has no way to reach airborne targets.
Damage2/10Venture cannot reach airborne targets.
Damage2/10Vendetta has limited options against airborne targets.
Damage2/10Anran has difficulty attacking airborne targets. Pharah can land attacks at the end of Anran's to secure kills on Anran.
Support2/10Lifeweaver's primary fire has slow projectile speed, making it hard for him to damage Pharah. Pharah can easily attack targets on Lifeweaver's lift.
Tank1/10Reinhardt has weak anti-air and is vulnerable to Pharah's poke.
Tank1/10Hazard lacks anti-air options.
Damage1/10Junkrat's projectiles are slow, making it very difficult to hit airborne targets.
Support1/10Brigitte's primary attack has very short range and cannot attack airborne targets.
Strong Against
Heroes this one counters
Tank9/10Reinhardt has weak anti-air and is vulnerable to Pharah's poke.
Tank9/10Hazard lacks anti-air options.
Damage9/10Junkrat's projectiles are slow, making it very difficult to hit airborne targets.
Support9/10Brigitte's primary attack has very short range and cannot attack airborne targets.
Tank8/10Doomfist has difficulty committing to airborne targets.
Tank8/10Junker Queen has weak anti-air.
Tank8/10Pharah spends a lot of time airborne, making her less likely to take damage from Wrecking Ball's dives.
Damage8/10Genji's projectiles are slow, making it difficult to hit airborne targets. Pharah can easily escape even when Genji uses .
Damage8/10Mei's primary fire has travel time, making it very difficult to hit airborne targets.
Damage8/10Reaper has short range and cannot reach airborne targets.
Damage8/10Symmetra has weak anti-air. Pharah's range keeps her safe from Symmetra's turrets.
Damage8/10Tracer has no way to reach airborne targets.
Damage8/10Venture cannot reach airborne targets.
Damage8/10Vendetta has limited options against airborne targets.
Damage8/10Anran has difficulty attacking airborne targets. Pharah can land attacks at the end of Anran's to secure kills on Anran.
Support8/10Lifeweaver's primary fire has slow projectile speed, making it hard for him to damage Pharah. Pharah can easily attack targets on Lifeweaver's lift.
Tank7/10Pharah can evade Winston's dives with or .
Damage7/10Hanzo's projectiles have travel time, making it difficult to hit airborne targets.
Damage7/10Torbjorn's is easily destroyed by Pharah. Torbjorn's primary fire has travel time, making it hard to hit airborne targets.
Support7/10Zenyatta's primary fire has slow projectile speed, making it difficult to hit airborne targets.
Support7/10Pharah can easily chase down where Kiriko teleports with . Kiriko's primary fire has travel time, making it difficult to hit airborne targets.
Support7/10Mizuki's primary fire has projectile travel time, making it difficult to hit airborne targets.
Tank6/10
Tank6/10
Support6/10
Tank5/10
Tank5/10
Support5/10
Support5/10
Damage4/10
Support4/10
Support4/10
Tank3/10Mauga has strong anti-air with Incendiary Chaingun.
Tank3/10Pharah's primary fire makes it easy for Zarya to gain barrier charge.
Tank3/10Domina's primary fire is hitscan, making it easy to hit airborne targets.
Damage3/10Ashe's primary fire is hitscan, making it easy to hit airborne targets.
Damage3/10Pharah struggles greatly against Bastion in form.
Damage3/10Echo's is a beam, making it easier to hit Pharah. Echo has better projectile speed, giving her the advantage in aerial fights.
Support3/10Baptiste's hitscan shots make it easy to hit Pharah.
Support3/10Jetpack Cat has faster projectile speed than Pharah, giving Jetpack Cat the advantage in aerial combat.
Tank2/10Her attacks are easily absorbed by D.Va's . D.Va can also commit to airborne targets.
Damage2/10Cassidy's hitscan shots make it easy to hit airborne targets.
Damage2/10Soldier: 76's primary fire is hitscan, making it easy to hit Pharah.
Damage2/10Sombra's hack grounds Pharah, putting her in a very dangerous position.
Damage2/10Widowmaker's hitscan shots can easily hit Pharah. Pharah's aerial positioning often gives Widowmaker clear sightlines.
Damage2/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Pharah.
Support2/10Illari's hitscan shots can easily hit Pharah.
Support1/10Juno's hitscan shots and aerial mobility make her effective against Pharah.
Abilities
Long-range explosive projectile weapon.
Boost horizontally.
Fly rapidly upwards. Grants some fuel.
Launch an explosive blast to knock back enemies.
Hover in place and launch a continuous volley of mini-rockets.
Hold to hover. Slows falling when fuel is empty. Fuel only regenerates while on the ground.