
Damage
Symmetra
Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society.
Health
Shields
Total
Countered By
Heroes that are strong against this one
Tank8/10Symmetra's makes it easy for Zarya to gain barrier charge. Symmetra at mid-range often enters Zarya's effective range.
Damage8/10Symmetra has weak anti-air. Turrets don't reach Pharah.
Support8/10Wuyang can kite Symmetra with mid-range poke.
Support8/10Symmetra has few options for dealing with airborne targets, making it hard to damage Jetpack Cat.
Tank7/10Symmetra's beam charges quickly against Roadhog's large hitbox.
Damage7/10Symmetra fights at mid-range, but Cassidy's burst can kill her before beam charges.
Damage7/10Symmetra's peeking patterns tend to be predictable, making her vulnerable to Hanzo's headshots.
Tank6/10
Damage6/10
Damage6/10
Tank5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Tank4/10
Tank4/10
Tank4/10
Tank4/10
Tank4/10
Tank4/10
Support4/10
Tank3/10D.Va's cannot block beams. Since D.Va often dives, is also effective.
Tank3/10Sigma's mid-range playstyle allows Symmetra to charge her beam. Symmetra's beam penetrates .
Damage3/10Symmetra's turrets and beam are effective against Reaper at close range.
Damage3/10Symmetra's turrets slow Tracer. Beam is effective if Tracer gets close.
Damage3/10Symmetra can prepare for Venture's flanks by placing turrets.
Damage3/10Symmetra can prepare for Vendetta's flanks by placing turrets.
Tank2/10Symmetra's beam penetrates Reinhardt's barrier. can help teammates reposition.
Tank2/10Domina has difficulty destroying Symmetra's . Domina's Domina:R-CLICK easily becomes a charge resource for Symmetra's primary fire.
Damage2/10Symmetra can prepare for Sombra's flanks by placing turrets.
Support2/10Brigitte has difficulty destroying Symmetra's turrets. Brigitte struggles to deploy her shield in front of Symmetra.
Support2/10Symmetra can handle Moira's engage with turrets and primary fire.
Damage1/10Symmetra's primary fire is a beam, penetrating . Turrets help handle Genji's flanks.
Strong Against
Heroes this one counters
Damage9/10Symmetra's primary fire is a beam, penetrating . Turrets help handle Genji's flanks.
Tank8/10Symmetra's beam penetrates Reinhardt's barrier. can help teammates reposition.
Tank8/10Domina has difficulty destroying Symmetra's . Domina's Domina:R-CLICK easily becomes a charge resource for Symmetra's primary fire.
Damage8/10Symmetra can prepare for Sombra's flanks by placing turrets.
Support8/10Brigitte has difficulty destroying Symmetra's turrets. Brigitte struggles to deploy her shield in front of Symmetra.
Support8/10Symmetra can handle Moira's engage with turrets and primary fire.
Tank7/10D.Va's cannot block beams. Since D.Va often dives, is also effective.
Tank7/10Sigma's mid-range playstyle allows Symmetra to charge her beam. Symmetra's beam penetrates .
Damage7/10Symmetra's turrets and beam are effective against Reaper at close range.
Damage7/10Symmetra's turrets slow Tracer. Beam is effective if Tracer gets close.
Damage7/10Symmetra can prepare for Venture's flanks by placing turrets.
Damage7/10Symmetra can prepare for Vendetta's flanks by placing turrets.
Tank6/10
Tank6/10
Tank6/10
Tank6/10
Tank6/10
Tank6/10
Support6/10
Tank5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Tank4/10
Damage4/10
Damage4/10
Tank3/10Symmetra's beam charges quickly against Roadhog's large hitbox.
Damage3/10Symmetra fights at mid-range, but Cassidy's burst can kill her before beam charges.
Damage3/10Symmetra's peeking patterns tend to be predictable, making her vulnerable to Hanzo's headshots.
Tank2/10Symmetra's makes it easy for Zarya to gain barrier charge. Symmetra at mid-range often enters Zarya's effective range.
Damage2/10Symmetra has weak anti-air. Turrets don't reach Pharah.
Support2/10Wuyang can kite Symmetra with mid-range poke.
Support2/10Symmetra has few options for dealing with airborne targets, making it hard to damage Jetpack Cat.
Abilities
Short-range beam weapon with increasing damage. Hold to charge, release to fire explosive orb.
Deploy a small turret that damages and slows enemies.
Create two temporary teleporters that enable instant travel between them.
Deploy a massive energy barrier.