
Damage
Echo
Echo is a multirole, adaptive robot with the most sophisticated artificial intelligence in the world, originally designed by Dr. Mina Liao for use during combat missions with Overwatch.
Health
Shields
Total
Countered By
Heroes that are strong against this one
Damage8/10Soldier: 76's primary fire is hitscan, making it easy to hit Echo. Soldier: 76 can easily secure kills on Echo with his ultimate.
Damage8/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Echo.
Support8/10Baptiste's primary fire is hitscan, making it easy to hit Echo. Echo often deals burst damage, but Baptiste can protect teammates with .
Tank7/10Her attacks are easily absorbed by D.Va's . D.Va can also commit to airborne targets.
Tank7/10Echo's primary fire and make it easy for Zarya to gain barrier charge.
Damage7/10Ashe's primary fire is hitscan, making it easy to hit airborne targets.
Damage7/10Cassidy's hitscan shots make it easy to hit airborne targets.
Damage7/10Widowmaker's primary fire is hitscan, making it easy to hit Echo.
Support7/10Moira can use to negate Echo's .
Support7/10Juno's primary fire is hitscan, making it easy to hit airborne targets. Juno's has homing, making it even easier to hit agile airborne Echo.
Damage6/10
Support6/10
Tank5/10
Damage5/10
Damage5/10
Damage5/10
Support5/10
Support5/10
Support5/10
Tank4/10
Tank4/10
Tank4/10
Tank4/10
Tank4/10
Damage4/10
Damage4/10
Support4/10
Support4/10
Support4/10
Tank3/10Junker Queen has weak anti-air.
Tank3/10Reinhardt has weak anti-air, making him vulnerable to poke heroes like Echo.
Tank3/10Echo spends a lot of time airborne, making her less likely to take damage from Wrecking Ball's Piledriver dives.
Damage3/10Bastion's large hitbox makes him very vulnerable to Echo's primary fire and . Bastion's primary fire has some spread, making it hard to hit slim targets like Echo.
Damage3/10Echo has strong poke, so Mei takes damage before getting close. Mei's primary fire has difficulty hitting airborne targets.
Damage3/10Echo's is a beam, making it easier to hit Pharah in air-to-air combat. Echo also has better projectile speed than Pharah, giving Echo the advantage in aerial fights.
Damage3/10Vendetta's skills and attacks have difficulty reaching airborne targets.
Support3/10Wuyang's primary fire has difficulty hitting agile airborne Echo.
Support3/10Mizuki's primary fire has projectile travel time, making it difficult to hit airborne targets.
Tank2/10Doomfist has difficulty committing to airborne targets.
Tank2/10Echo can create distance from Hazard's dive by flying. Hazard has no barrier, making him vulnerable to Echo's and .
Damage2/10Hanzo's projectiles have travel time, making it difficult to hit airborne targets.
Damage2/10Reaper has short range and struggles to reach airborne targets.
Damage2/10Echo can easily destroy Torbjorn's with primary fire and . Torbjorn's primary fire has difficulty hitting airborne targets.
Damage2/10Tracer's attacks have short range, making it difficult to damage airborne targets.
Damage2/10Venture's skills and attacks have difficulty reaching airborne targets.
Support2/10Brigitte's primary attack has very short range and cannot attack airborne targets. Brigitte's heal pack is easily interrupted by Echo's poke.
Strong Against
Heroes this one counters
Tank8/10Doomfist has difficulty committing to airborne targets.
Tank8/10Echo can create distance from Hazard's dive by flying. Hazard has no barrier, making him vulnerable to Echo's and .
Damage8/10Hanzo's projectiles have travel time, making it difficult to hit airborne targets.
Damage8/10Reaper has short range and struggles to reach airborne targets.
Damage8/10Echo can easily destroy Torbjorn's with primary fire and . Torbjorn's primary fire has difficulty hitting airborne targets.
Damage8/10Tracer's attacks have short range, making it difficult to damage airborne targets.
Damage8/10Venture's skills and attacks have difficulty reaching airborne targets.
Support8/10Brigitte's primary attack has very short range and cannot attack airborne targets. Brigitte's heal pack is easily interrupted by Echo's poke.
Tank7/10Junker Queen has weak anti-air.
Tank7/10Reinhardt has weak anti-air, making him vulnerable to poke heroes like Echo.
Tank7/10Echo spends a lot of time airborne, making her less likely to take damage from Wrecking Ball's Piledriver dives.
Damage7/10Bastion's large hitbox makes him very vulnerable to Echo's primary fire and . Bastion's primary fire has some spread, making it hard to hit slim targets like Echo.
Damage7/10Echo has strong poke, so Mei takes damage before getting close. Mei's primary fire has difficulty hitting airborne targets.
Damage7/10Echo's is a beam, making it easier to hit Pharah in air-to-air combat. Echo also has better projectile speed than Pharah, giving Echo the advantage in aerial fights.
Damage7/10Vendetta's skills and attacks have difficulty reaching airborne targets.
Support7/10Wuyang's primary fire has difficulty hitting agile airborne Echo.
Support7/10Mizuki's primary fire has projectile travel time, making it difficult to hit airborne targets.
Tank6/10
Tank6/10
Tank6/10
Tank6/10
Tank6/10
Damage6/10
Damage6/10
Support6/10
Support6/10
Support6/10
Tank5/10
Damage5/10
Damage5/10
Damage5/10
Support5/10
Support5/10
Support5/10
Damage4/10
Support4/10
Tank3/10Her attacks are easily absorbed by D.Va's . D.Va can also commit to airborne targets.
Tank3/10Echo's primary fire and make it easy for Zarya to gain barrier charge.
Damage3/10Ashe's primary fire is hitscan, making it easy to hit airborne targets.
Damage3/10Cassidy's hitscan shots make it easy to hit airborne targets.
Damage3/10Widowmaker's primary fire is hitscan, making it easy to hit Echo.
Support3/10Moira can use to negate Echo's .
Support3/10Juno's primary fire is hitscan, making it easy to hit airborne targets. Juno's has homing, making it even easier to hit agile airborne Echo.
Damage2/10Soldier: 76's primary fire is hitscan, making it easy to hit Echo. Soldier: 76 can easily secure kills on Echo with his ultimate.
Damage2/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Echo.
Support2/10Baptiste's primary fire is hitscan, making it easy to hit Echo. Echo often deals burst damage, but Baptiste can protect teammates with .
Abilities
Fires 3 shots at once, in a triangle pattern.
Fire a volley of sticky bombs that detonate after a delay.
Fly forward quickly and then free-fly briefly.
Channel a beam for a few seconds. Deals very high damage to targets under half health.
Become a copy of the targeted enemy hero. They cannot swap heroes for the duration.
Hold jump to glide while falling.