
Damage
Emre
Emre disappeared after a lauded tenure on the Overwatch strike team. He has resurfaced years later, his body and mind manipulated by something unknown.
Health
Total
Countered By
Heroes that are strong against this one
Damage8/10Without Emre:Shift active, Emre is slow, and the 3-round burst creates predictable peeking patterns, making Emre vulnerable to Widowmaker's headshots.
Tank7/10Emre has difficulty dealing with D.Va's dive.
Tank7/10Sigma excels at nullifying frontal attacks, making it difficult for Emre's primary fire and abilities to break through Sigma.
Tank7/10Emre has difficulty dealing with Winston closing in. Winston's attacks require no aim, making it easy to hit Emre even during Emre:Shift.
Tank7/10Emre has difficulty dealing with Wrecking Ball's dive.
Damage6/10Emre has difficulty dealing with Genji closing in.
Damage6/10Emre has difficulty dealing with Venture closing in.
Damage6/10Emre has difficulty dealing with Vendetta closing in.
Damage6/10Emre has difficulty dealing with Anran closing in.
Damage4/10Emre's primary fire is a 3-round burst, allowing him to peek repeatedly in short intervals to gain an advantage in damage trades against Bastion.
Damage3/10Emre can attack from outside Mei's effective range. Mei lacks mobility, making her vulnerable to Emre's Emre:E.
Support3/10Emre's primary fire is hitscan, making it easy to hit airborne targets.
Damage2/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Echo.
Damage2/10Emre's primary fire is hitscan, making it easy to hit Junkrat even when airborne.
Damage2/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Pharah.
Strong Against
Heroes this one counters
Damage8/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Echo.
Damage8/10Emre's primary fire is hitscan, making it easy to hit Junkrat even when airborne.
Damage8/10Emre's primary fire is hitscan, making it easy to damage airborne targets like Pharah.
Damage7/10Emre can attack from outside Mei's effective range. Mei lacks mobility, making her vulnerable to Emre's Emre:E.
Support7/10Emre's primary fire is hitscan, making it easy to hit airborne targets.
Damage6/10Emre's primary fire is a 3-round burst, allowing him to peek repeatedly in short intervals to gain an advantage in damage trades against Bastion.
Damage4/10Emre has difficulty dealing with Genji closing in.
Damage4/10Emre has difficulty dealing with Venture closing in.
Damage4/10Emre has difficulty dealing with Vendetta closing in.
Damage4/10Emre has difficulty dealing with Anran closing in.
Tank3/10Emre has difficulty dealing with D.Va's dive.
Tank3/10Sigma excels at nullifying frontal attacks, making it difficult for Emre's primary fire and abilities to break through Sigma.
Tank3/10Emre has difficulty dealing with Winston closing in. Winston's attacks require no aim, making it easy to hit Emre even during Emre:Shift.
Tank3/10Emre has difficulty dealing with Wrecking Ball's dive.
Damage2/10Without Emre:Shift active, Emre is slow, and the 3-round burst creates predictable peeking patterns, making Emre vulnerable to Widowmaker's headshots.
Abilities
Three-round burst weapon. Hold to zoom in, tightening accuracy and increasing fall off range.
Throw a grenade that detonates shortly after bouncing.
An override initiates, transforming you into a living weapon.
Passive health regeneration activates sooner and instantly restores 30 health when activated.