
Support
Juno
The first human born on Mars, Juno uses her space-age technology to solve any problem that enters her orbit. She is determined to one day save her home planet.
Health
Shields
Total
Countered By
Heroes that are strong against this one
Tank8/10Winston can dive Juno when she's at lower altitudes.
Damage8/10Ashe's hitscan shots make it easy to hit airborne Juno.
Tank7/10D.Va can commit to airborne Juno.
Tank7/10Mauga's hitscan weapons make him strong against airborne targets, making it easy to hit Juno.
Tank7/10Juno's makes it easy for Zarya to gain barrier charge.
Damage7/10Cassidy's hitscan shots make it easy to hit airborne Juno.
Damage7/10Soldier: 76's hitscan shots make it easy to hit Juno.
Damage7/10Sombra can hack and pressure Juno.
Damage7/10Widowmaker's hitscan shots make it easy to hit airborne Juno.
Support7/10Moira's primary fire requires no aim, making it easy to damage fast-moving Juno.
Tank6/10
Tank6/10
Damage6/10
Damage6/10
Support6/10
Support6/10
Tank5/10
Tank5/10
Tank5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Tank4/10
Tank4/10
Damage4/10
Damage4/10
Damage4/10
Support4/10
Tank3/10Juno's mobility can escape Doomfist's dive.
Tank3/10Juno's aerial mobility helps stay out of Reinhardt's range.
Damage3/10Juno's hitscan shots make it easy to hit Echo. has homing for agile targets.
Damage3/10Hanzo's projectiles have difficulty hitting airborne Juno.
Damage3/10Juno can stay airborne where Mei's beam can't reach.
Damage3/10Anran has difficulty attacking airborne targets.
Support3/10Juno's primary fire is hitscan, making it easy to hit airborne Mercy.
Support3/10Juno's mobility makes her difficult for Zenyatta to hit.
Damage2/10Juno's hitscan shots make it easy to hit Junkrat in the air. Junkrat's projectiles struggle against aerial Juno.
Support2/10Juno's attacks are hitscan, making it easy to hit airborne targets.
Damage1/10Juno's hitscan shots and aerial mobility make her effective against Pharah.
Strong Against
Heroes this one counters
Damage9/10Juno's hitscan shots and aerial mobility make her effective against Pharah.
Damage8/10Juno's hitscan shots make it easy to hit Junkrat in the air. Junkrat's projectiles struggle against aerial Juno.
Support8/10Juno's attacks are hitscan, making it easy to hit airborne targets.
Tank7/10Juno's mobility can escape Doomfist's dive.
Tank7/10Juno's aerial mobility helps stay out of Reinhardt's range.
Damage7/10Juno's hitscan shots make it easy to hit Echo. has homing for agile targets.
Damage7/10Hanzo's projectiles have difficulty hitting airborne Juno.
Damage7/10Juno can stay airborne where Mei's beam can't reach.
Damage7/10Anran has difficulty attacking airborne targets.
Support7/10Juno's primary fire is hitscan, making it easy to hit airborne Mercy.
Support7/10Juno's mobility makes her difficult for Zenyatta to hit.
Tank6/10
Tank6/10
Damage6/10
Damage6/10
Damage6/10
Support6/10
Tank5/10
Tank5/10
Tank5/10
Damage5/10
Damage5/10
Damage5/10
Damage5/10
Support5/10
Support5/10
Support5/10
Support5/10
Support5/10
Tank4/10
Tank4/10
Damage4/10
Damage4/10
Support4/10
Support4/10
Tank3/10D.Va can commit to airborne Juno.
Tank3/10Mauga's hitscan weapons make him strong against airborne targets, making it easy to hit Juno.
Tank3/10Juno's makes it easy for Zarya to gain barrier charge.
Damage3/10Cassidy's hitscan shots make it easy to hit airborne Juno.
Damage3/10Soldier: 76's hitscan shots make it easy to hit Juno.
Damage3/10Sombra can hack and pressure Juno.
Damage3/10Widowmaker's hitscan shots make it easy to hit airborne Juno.
Support3/10Moira's primary fire requires no aim, making it easy to damage fast-moving Juno.
Tank2/10Winston can dive Juno when she's at lower altitudes.
Damage2/10Ashe's hitscan shots make it easy to hit airborne Juno.
Abilities
Burst fire weapon that heals allies and damages enemies.
Press to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.
Call down a ray that travels forward, healing allies and increasing their damage.
Deploy a ring that increases movement speed of allies that pass through it.
Glide horizontally with increased movement speed.
While airborne, press SPACE to double jump and hold SPACE to hover.